The Australian Defence Force has completed a major upgrade to its core battlefield simulation system, VBS2 in a contract worth $2.8 million dollars. New additions to VBS2 v2.0 include full terrain paging, armored and aviation enhancements, realistic underwater and scuba diving, improvements to parachuting/free-fall and more sophisticated AI.
ADF soldiers using VBS2 for training in a networked classroom environment.
Improved graphic realism in VBS2 version 2.0.
The ADF's Aircrewman Virtual Reality Simulator uses VBS2 as its image generation and training scenario software.
The view inside the virtual cockpit.
Helicopter crewmen using VBS2 software at the Army Aviation Centre at Oakey, Queensland.
The ADF does not consider the VBS as a gaming system. "The scenarios and supporting terrain databases developed by Army are for specific military training purposes," a Defence spokeperson said. However, a version of the product was available for Defence personnel to use on their home computers along with commercial variants.
Other VBS customers include the British Ministry of Defence, Singapore Armed Forces, NATO and the United States Army. Pictured: A Canadian Forces Chinook helicopter pilot trains with VBS2 prior to deployment in Afghanistan.
VBS2 weather cycle effects.
ADF soldiers engage in VBS2 pre-deployment training at Shoal Water Bay Training Area, Queensland, using Dell laptops.
Most of the Australian Defence Force and a range of coalition weapons systems are represented in VBS2.