
“We anticipate it to be the fastest graphics supercomputer ever,” said Meyer.
“We plan to have this system ready by the second half of 2009.”
The system is being designed to enable content providers to deliver video games and other graphically-intensive applications hosted in the cloud to virtually any type of mobile device with a web browser.
These devices are typically unable to store and process such content due to device size, battery capacity, and processing power, said Meyer.
It's anticipated that gaming companies will use the supercomputer to develop and deploy next-generation games, create photo-realistic virtual worlds, and take advantage of the mobile delivery channel for complex gaming products.