Victoria Health is considering sharing health-related web and mobile content with its peers in other states to extract more value from the cost of creating such data.
The department’s health web communications manager Gerardine O’Sullivan told last month’s CeBIT conference that unnamed agencies were discussing “new ways of working together”.
“There is dialogue occurring in a cross-jurisdictional setting to look at new ways of working together and leveraging the benefits of what’s already there,” she said.
“It’s early days yet, but that conversation has started and it’s a very reasonable one to have.”
O’Sullivan highlighted data surfaced by VicHealth’s Better Health Channel mobile application, which offered users advice on “healthy living approaches”, illnesses, conditions, treatments and first aid.
The application was released for Apple’s iOS platform in September 2011, after six months of work.
VicHealth’s Better Health Channel manager David Haubenschild told iTnews that developers took a layered approach to application and systems architecture, building a custom web API layer to draw together data from various sources.
But it was not the application, but the health data that cost the most to create, he said.
“Health information is expensive to make because you require all the different experts to be involved to make sure that all the information is absolutely reflective of latest research and clinical practice,” he explained.
“It doesn’t make sense that every jurisdiction has to repeat that so we’re in general talks about that being spread across other jurisdictions.”
Haubenschild credited Agile software development principles for the application’s speed to market.
“The more traditional approach government takes to development … is you plan something out for almost 12 months and you build a monolithic system,” he said. “We took an opposite approach.”
The department expected to release an Android version of the Better Health Channel application by mid-2012, choosing to build natively to deliver “the best possible [user] experience”.