Google's Android advocate: "App-sales sucks"

 

No life for most developers. Yet.

Tim Bray, the man Google hired to woo developers to its Android platform, has said that app-sales in the US$2 billion a year mobile market “sucks”. 

“I deeply believe that the app-sales business sucks. Selling anything on a one-time basis at a price below $10 is historically the kind of business that’s been owned by companies like Walmart,” he wrote on his personal blog.

Bray’s comments were in part a response to a prediction by analyst firm Forrester that mobile app revenues, which stood at around US$1.9 billion in 2010, would hit US$38 billion by 2015

“If you look at the mobile-apps business, well, it’s just not all that big. Even the kind of money that Rovio’s pulled in with Angry Birds does not point at the kind of exit that makes a venture investor’s heart go pitter-pat,” said Bray. 

At yesterday’s iPad 2 launch Apple boss Steve Jobs reminded the world how important Apple’s iOS platform was to today’s revenue, having delivered US$2 billion to developers since 2009. 

Analyst firm IHS estimated last month that Apple’s App Store held 82.7 per cent of the US$2.2 billion market.

And despite Android’s new found dominance in smartphone operating systems, Google held just 4.7 per cent of app store revenue last year.  

The major problem for developers, according to Bray, was that most of the money today goes to just a few “hitmakers”, while the vast majority of developers fall into the “long tail” that make very little money.

“[$2 billion] sounds like a big number. But if you divide it by the number of active developers, it sounds small,” said Bray.  

“I acknowledge that it’s working for some people, but it’s just not where I’d want to be.”

Apps will become a realist option for developers when those in the long-tail can make a decent living, he said. 

Potential answers to the problem of sub-$10 one-off sales included in-app sales, software upgrades, ad sales or “server-side enablement”, such as Amazon’s Kindle and Apple’s iTunes. 

But the fact that Apple paved the way for developers to make money from apps should not provide any comfort to developers, according to Bray who last year declared his hatred of Apple’s business model for the iPhone.

“It’s a sterile Disney-fied walled garden surrounded by sharp-toothed lawyers. The people who create the apps serve at the landlord’s pleasure and fear his anger... I hate it.”

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Google's Android advocate: "App-sales sucks"
"When I do an Android app it can run on dozens of phones, but maybe not all. When you write an iOS app it can only run on one solitary manufacturer's phones. You figure it out."
By Technicial
 
 
 
Comments: 4
Mordd
Mar 4, 2011 6:23 PM
“It’s a sterile Disney-fied walled garden surrounded by sharp-toothed lawyers. The people who create the apps serve at the landlord’s pleasure and fear his anger... I hate it.”

Amen. I just found my new quote of the day.
Bob
Mar 7, 2011 11:56 AM
It is far easier to make Apple Apps than Android apps. Apples and Oranges. Why? Because you can test it and warrant it will work on any Apple device. How do you do that with Android as you have no idea what someone will try to run it on. If they do run it on something and it doesn't work then it's (obviously) the developers fault for not having a crystal ball.

Developers tell me it is four times easier (cheaper) to develop and market an iApp so there will always be more and better Apple apps.
Ace
Mar 7, 2011 3:36 PM
Your developers need their heads examined @Bob. There are currently some 280K iPhone apps and some 200K Android apps, although of course the Android market will overtake the iPhone market soon, as it's growing much faster. iPhone had an 18mth to 2yr jump on the market but of course they have a limited capacity to expand due to being proprietary. There's one thing that Android device manufacturers, developers and users have the iPhone users do not have. And that is choice. And boy do people love having choice.

I betting your developers are just more savvy with Objective C than Java. However, there are reasons why java is so popular. It's so much easier to develop in. So much faster to debug. So much faster to deploy. And so much more choice.
Technicial
Mar 7, 2011 9:27 PM
When I do an Android app it can run on dozens of phones, but maybe not all. When you write an iOS app it can only run on one solitary manufacturer's phones. You figure it out.
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