Employers: Look to gaming to motivate staff

Mar 18, 2010 12:13 PM
Tags: indiana | university | employer | motivate | gen | warcraft | express | data | hewitt

Gamer rewards could boost employee engagement.

Clearly defined goals and fair, incremental rewards are two game design techniques that could motivate the 'gamer generation' in the workforce, according to a US academic.

Lee Sheldon of the Indiana University believes managers may have to rethink how they engage the next generation entering the mainstream workforce.

"As the gamer generation moves into the mainstream workforce, they are willing and eager to apply the culture and learning techniques they bring with them from games," said Sheldon, a gamer, game designer and assistant professor at the university's department of telecommunications.

"It will be up to management, often of pre-gamer generations, to figure out how to educate themselves to the gamer culture, and how to speak to it most effectively," he told iTnews.

Last year, Sheldon replaced the traditional grading system in two of his game design classes with a system that was based on experience points (XP), which were typically used to track progress in role-playing games.

Students commenced the program as avatars at level one, which corresponded to zero XP and a grade of 'F'. They gained XP by completing 'quests', 'fighting monsters' and 'crafting'-- in other words, giving presentations, sitting quizzes and exams, and handing in projects.

Like in the popular online game World of Warcraft, the students were grouped into 'guilds' and had to complete quests solo, as guilds, or as 'pick up groups' with members of other guilds.

So far, students have responded to the classes with "far greater enthusiasm" than before, Sheldon reported.

"The elements of the class are couched in terms they understand, terms that are associated with fun rather than education," he told iTnews.

"There will always be a portion of the class who will not be motivated to learn no matter what an instructor may try. Those that are not as involved, one or two out of a class of forty, are pretty much drifting through life anyway thanks to factors the classroom can't really address."

Sheldon's class structure has attracted the interest of educators from other institutions. At Indiana University however, he said colleagues had questioned the efficacy of applying the techniques to "regular"-- non-game-related -- classes.

"What they are missing is that we are teaching the gamer, social networking generation," he told iTnews. "I have no doubt the students will respond positively to any number of non-game-related classes taught in a similar manner."

Many specifics of game design could also be directly applied to the workforce, he said. These included: clearly defining goals for workers; providing incremental rewards; and balancing effort and reward.

Lessons for the real world

Sheldon's recommendations resounded with distributor Express Data, which was named one of the Best Employers in ANZ in 2009 by human resources consulting firm Hewitt last week.

'Best Employers' were said to have highly engaged employees who were well aligned with the company's goals, committed leaders, clear agreements with staff, and a high-performance culture.

Hewitt expected these employers to provide workers with more consistent feedback on their performance and a greater link between performance and pay.

"I often talk about the analogy of ten pin bowling," said Express Data CEO Ross Cochrane about managing performance.

"If you had a game of ten pin bowling and you put the pins behind a curtain and told people to bowl so they could hear something happening but didn't really know how many pins they'd knocked down or which ones were still standing, then it doesn't become much of a game and secondly they tend not to get the best outcomes."

"I think you need to make it very clear to people about what the expectations are with regards to performance," he said.

"You need to provide very clear feedback ... so that they understand where they're at, they understand where they're meant to be at and they know what they need to do."


  • Email a Friend
  • Print Page
Employers: Look to gaming to motivate staff
"@Drummo Sitting here at my desk reading the ITNews and your comment is word for word right on."
 
 
Comments: 10
Thoughts on this article? Add a comment below.
btone
Mar 18, 2010 3:43 PM
So I guess if a work rival beats you for a promotion or you miss the Xmas bonus you get a "lol pwned dude, sux 4 u" comment on your annual assessment?
BrettWinterford
Mar 18, 2010 3:50 PM
@ btone :)
timbull
Mar 18, 2010 4:01 PM
I can't wait to see that Boss fight!

Bags rolling for his Chair - it's an epic compared to what I'm using now.
ghen
Mar 19, 2010 12:09 AM
This SCANTRON needs More Dots!!! -50 DKP!
mevin
Mar 19, 2010 1:00 AM
Alternatively, in a competitive market and down economy, the boss may just can the gamer and hire a non-gamer instead of having to figure out how to educate themselves to the gamer culture, and how to speak to it most effectively
saracin
Mar 19, 2010 4:41 AM
Games have always been used to teach people how to function and achieve in society. Even before computers. Back in the day us geezers use to call our time at work "playing the game". However, in the workplace it is not unusual to be denied the rewards(cheated)even though you have met the goals within the time limit(won the game).
Belenus
Mar 19, 2010 4:58 AM
Boss: "G00d j0b, u d1ng!"
Employee "C00lness, lvlup? New office chair, more muneh, k?"
Boss: "Nope lol n00b no more bling more rezpons1b1l1ty same pay"
Drummo
Mar 19, 2010 7:16 AM
In both my current job, and previous employment clear cut outlines would of been a godsend. The problem is in small business everyone is expected to 'chip-in'. The question is to what end?

The disappointment that comes with digging deep and going that extra mile all because it needed to be done, only to have it just become expected of you, rather then encouraged and rewarded can quickly leave someone jaded and wondering why they bother.

I speak of course only from personal experience though perhaps I'm just a terrible employee. ^_^
joeblow
Mar 19, 2010 10:19 AM
I would love to see PVP at that job.
MagsTheBlue
Mar 19, 2010 11:55 AM
@Drummo
Sitting here at my desk reading the ITNews and your comment is word for word right on.
Comment:
Want to participate in the discussion?
Or log in now to comment
 
 
 
Top Stories
Oracle shuts down open source test servers
Playing nice with the open source community, Larry?
 
Google hosts election debate
Lundy, Fletcher and Ludlam face off on tech policies.
 
Telstra fined $18.5m for exchange access
Kept competitive DSLAM kit out.
 

Latest VideosSee all videos »

Latest Comments
"Now Julia, if only you would promise not to filter the internet in your next term of government ..."
by hsvandrew Jul 31, 2010 9:33 AM
 
"@Nate - my fears are that if we use a national consortium as an interface to international ..."
by heavenlyhaloes Jul 31, 2010 12:41 AM
 
"Did anybody notice that on Apple's website the iPhone is missing the AT&T logo on the top bar? ..."
by brownenicola Jul 30, 2010 10:18 PM
 
"@digger11 - when will you learn just to remain quiet when you don't have all the facts or a ..."
by Bazwalt Jul 30, 2010 7:13 PM
 
"Wakie is right, Digger11 is either an exceptional forum troll or a massive moron. For those who ..."
by Bazwalt Jul 30, 2010 6:51 PM
Polls
Did Google breach the Telecommunications Interception or Privacy Acts during its WiFi wardrive?

   |   View results
Yes. There is no excuse for collecting this data.
  28%
 
No. If your wireless network is unsecured, you have no right to complain
  72%
TOTAL VOTES: 1873

Vote