iTnews
  • Home
  • News
  • Technology
  • Telco/ISP

One in four surfers visits gaming sites

By Robert Jaques
Jul 11 2007 10:12AM
Follow google news

Global gaming population reaches 217 million.

One in four surfers visits gaming sites
Visitors to online gaming sites now number almost 217 million worldwide, representing year-on-year growth of 17 percent, market researchers estimate.

The sector attracted 28 percent of the total worldwide online population in May 2007 and recorded an average of nine visits per user, according to the latest comScore World Metrix study.

"The fact that these websites are pulling in over a quarter of the total worldwide internet population shows what a global phenomenon gaming has become, " said Bob Ivins, executive vice president and managing director of comScore Europe.

"The potential of the online gaming arena should be especially appealing for advertisers, as the average online gamer visits a gaming site nine times a month."

Yahoo Games was the most popular site, attracting 53 million unique visitors in May 2007. MSN Games followed in second place, having grown by 16 percent since May 2006 to reach 40 million unique visitors in May 2007.

Both sites provide a mixture of strategy, trivia, arcade and board games, with puzzle and card games proving the most popular choices for gamers.

The fastest growing Top 10 gaming site was WildTangent Network, a US company that makes online and downloadable games, which grew by 398 percent year-on-year to attract 11.5 million unique visitors in May 2007.

The site also attracted an average 12.2 visits per visitor, notably higher than any of the other top 10 gaming properties.

The popularity of gaming websites varied significantly between geographical locations. Yahoo Games dominated the North American and Asia-Pacific continents, registering 18.7 million and 20.9 million unique visitors respectively.

In Europe, however, Yahoo proved to be the fourth most popular gaming site with 8.6 million unique visitors.

MSN Games, the second most popular gaming site in the world, was the most visited site in Europe.

MSN Games was also more consistent in global geographical take-up, emerging as either the most or the second-most popular site in every geographical location.

Add iTnews as your trusted source

Add iTnews As Your Trusted Source Add iTnews As Your Trusted Source
Got a news tip for our journalists? Share it with us anonymously here.
Copyright ©v3.co.uk
Tags:
fourgaminginonesitessurferstelco/isp

Related Articles

  • Marathon OAIC investigation finds Optus breached 51,000 customers' privacy Marathon OAIC investigation finds Optus breached 51,000 customers' privacy
  • Superloop self-serve AI resolutions top 330,000 cases Superloop self-serve AI resolutions top 330,000 cases
  • Superloop merges wholesale FTTP operations under a single brand Superloop merges wholesale FTTP operations under a single brand
  • TPG Telecom using AI to chase better customer NPS TPG Telecom using AI to chase better customer NPS
Join our WhatsApp Channel

Partner Content

Thomas Peer Solutions unveils data cloud platform and executive leadership forum for 2026
Partner Content Thomas Peer Solutions unveils data cloud platform and executive leadership forum for 2026
Agile isn’t the problem: why projects still fail, and what’s missing
Partner Content Agile isn’t the problem: why projects still fail, and what’s missing
Scalable AI solutions: secure delivery
Scalable AI solutions: secure delivery
Onel Consulting Strengthens Its White-Glove Services With Strategic COO Appointment
Promoted Content Onel Consulting Strengthens Its White-Glove Services With Strategic COO Appointment

Sponsored Whitepapers

When cyber risk has no clear owner: A practical guide for senior Australian business leaders
When cyber risk has no clear owner: A practical guide for senior Australian business leaders
Agile in the AI Era: why projects still fail
Agile in the AI Era: why projects still fail
When Technology Becomes the Blocker: Unlocking Real Outcomes from AI and Cloud
When Technology Becomes the Blocker: Unlocking Real Outcomes from AI and Cloud
High-volume data sources for AI-driven security analytics
High-volume data sources for AI-driven security analytics
How healthcare organisations can get more value from cloud
How healthcare organisations can get more value from cloud

Events

  • iTnews State of Security Breakfast iTnews State of Security Breakfast
  • iTnews State of Data & AI Breakfast iTnews State of Data & AI Breakfast
  • Forrester's AI Forum Sydney Forrester's AI Forum Sydney
  • The 2026 iAwards The 2026 iAwards
  • Integrate 2026 Integrate 2026
Share on Facebook Share on LinkedIn Share on Whatsapp Email A Friend

Most Read Articles

Superloop merges wholesale FTTP operations under a single brand

Superloop merges wholesale FTTP operations under a single brand

Superloop self-serve AI resolutions top 330,000 cases

Superloop self-serve AI resolutions top 330,000 cases

TPG Telecom using AI to chase better customer NPS

TPG Telecom using AI to chase better customer NPS

Telstra elevates Dayle Stevens to company-wide AI role

Telstra elevates Dayle Stevens to company-wide AI role

techpartner.news logo
Sydney-based AI-cloud waste startup raises $3m
Sydney-based AI-cloud waste startup raises $3m
Brennan uses NiCE to modernise its contact centre
Brennan uses NiCE to modernise its contact centre
Impact Awards: Tecala slashes customer response times for fintech IQumulate
Impact Awards: Tecala slashes customer response times for fintech IQumulate
Interactive introduces private cloud platform
Interactive introduces private cloud platform
Digital61 expands cybersecurity portfolio
Digital61 expands cybersecurity portfolio
All rights reserved. This material may not be published, broadcast, rewritten or redistributed in any form without prior authorisation.
Your use of this website constitutes acceptance of nextmedia's Privacy Policy and Terms & Conditions.